Import and organize
Import AudioClip folders from Project selection, drag/drop, source fields, or external folders. Preserve nested folders and generate folder-qualified keys when packs contain the same clip name.
Organize Unity AudioClip folders into a searchable SFX database. Start with Free for up to 25 active SFX entries, or move to Pro for unlimited entries, generated C# constants, Safe Rename, reports, and CI-friendly validation.
These screens come from the clean Unity 2022.3 validation project using DemoSfxDatabase, not from a separate marketing mockup.
Small projects can survive with clips dragged directly into inspectors. Bigger prototypes, horror games, RPGs, sims, UI-heavy tools, and AI-assisted Unity workflows need a safer way to import, rename, replace, validate, and reuse SFX without hunting through scenes and prefabs.
Bring in sounds, curate them, assign stable IDs, validate references, and revise without breaking the project.
Import AudioClip folders from Project selection, drag/drop, source fields, or external folders. Preserve nested folders and generate folder-qualified keys when packs contain the same clip name.
Preview clips, track source/license provenance, mark review status, add replacement key notes, and export CSV or Markdown review sheets for audio and design signoff.
Drag Approved SFX IDs into inspector fields, batch-assign no-code playback components, route sources to AudioMixerGroup buses, or call generated constants from scripts.
Scan scripts, assets, prefabs, loaded scenes, or all scene assets for dangling references, stale generated-ID output, duplicate source-file content, and non-approved review states.
Swap clips under stable keys, preview Safe Rename migrations, leave source-code TODOs, and warn before deleting entries that are still referenced.
Free and Pro are focused on useful, everyday Unity production work: import, organize, assign, validate, and revise SFX with stable IDs. Free is capped at 25 active entries; Pro removes the entry limit and unlocks advanced release workflows.
Search, sort, category filters, clip preview, copy key, copy code, drag IDs, per-key Uses scanning, staged manual adds, and bulk categorization.
Project-selection imports, external folder copies, deterministic in-place reimports, folder-qualified duplicate-name keys, source pack/path capture, and database-stored import summary export history.
Per-entry review status, replacement key, source/license fields, attribution, notes, bulk source/license tagging, bulk review-status updates, and CSV/Markdown review sheets.
Components for start, trigger, collision, UI button click, random variants, ambience loops, and loop zones with optional AudioMixerGroup routing.
Unknown keys, dangling SfxKey references, orphan clips, duplicate assignments, duplicate source-file content allowances, unreferenced keys, invalid replacement keys, and generated-ID freshness.
Markdown/JSON report export, configurable scan roots, validation severity profiles, batchmode CI validation, and generated C# constants.
A practical SFX librarian for Unity projects that need organization, stable IDs, validation, reports, and easy playback.
Use Free to evaluate the workflow or support a small prototype. Use Pro when the sound library grows beyond 25 active entries or the project needs generated constants, usage scanning, release reports, and CI-friendly checks.
No. CGC Labs SFX Librarian is for Unity Audio projects that need organization, stable IDs, validation, reports, and easy playback. It is intentionally lighter than professional adaptive-audio middleware.
No. It organizes, validates, previews, and references AudioClips you already own. The package includes a tiny synthetic demo sample for setup testing, but it is not an audio pack.
Package metadata targets Unity 2022.3 LTS and Unity 6 without a patch-pinned unityRelease. Unity 2022.3.62f2 and Unity 6 validation have passed for the release candidate; final submission still requires price signoff and manual UI QA.
CGC Labs SFX Librarian Free supports up to 25 active SFX entries per database. The cap is meant for evaluation, learning, prototypes, jams, and small projects.
They are separate Unity Asset Store listings from the same CGC Labs publisher profile. Free is capped at 25 active entries; Pro is paid, unlimited, and includes generated constants, usage scanning, advanced reports, and CI validation.